[fltsim.0] title=typhoon sim=typhoon model= panel= sound= texture= [flight_deck_section] ; this section defines the control points the ; AI (and LSO) use to steer towards the flight deck width=32 length=61 takeoff_start=0,2,-1 takeoff_stop=0,2,60 landing_start=0,500,-5000 landing_touch_down=0,2,-1 landing_stop=0,2,30 [platform.0] ; platforms are the actual surface that the planes ; land on. You can define as many platforms as you ; want by adding subsequent sections with increasing ; numbers. e.g. [platform.1], [platform.2] etc. ; ; vertices should be defined in model coordinates, ; and counter-clockwise order when viewed from above. : REMEMBER, positive z is out the TAIL of the ship ; the shape may be concave or convex ; there may be from 3 to 20 vertices (limitation ; may go away later) and they must all be on the same ; plane. vertex.0=3,2,-1 vertex.1=3,2,60 vertex.2=-3,2,60 vertex.3=-3,2,-1 [LANDING AIDS] cable.0=3,2,-1,-3,2,-1 cable.1=3,2,2,-3,2,2 cable.2=3,2,5,-3,2,5 cable.3=3,2,8,-3,2,8 [Dynamics] pitch_wave_moment_scale = 1 bank_wave_moment_scale = 1 pitch_damp_moment_scale = 1 bank_damp_moment_scale = 1