[fltsim.0]
title=typhoon
sim=typhoon
model=
panel=
sound=
texture=

[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=32
length=61
takeoff_start=0,2,-1
takeoff_stop=0,2,60
landing_start=0,500,-5000
landing_touch_down=0,2,-1
landing_stop=0,2,30


[platform.0]
; platforms are the actual surface that the planes
; land on.  You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers.  e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
: REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.
vertex.0=3,2,-1
vertex.1=3,2,60
vertex.2=-3,2,60
vertex.3=-3,2,-1

[LANDING AIDS]
cable.0=3,2,-1,-3,2,-1
cable.1=3,2,2,-3,2,2
cable.2=3,2,5,-3,2,5
cable.3=3,2,8,-3,2,8

[Dynamics]
pitch_wave_moment_scale = 1
bank_wave_moment_scale  = 1
pitch_damp_moment_scale = 1
bank_damp_moment_scale  = 1